First Reactions: Kyoukai no Kanata Episode 6

Kyoukai no Kanata’s 6th episode was very heavily reliant one particular scene, repeated, many, many times. And, fortunately, to great effect.

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I’m 100% behind an episode where the cast manages to fail in increasingly hilarious ways. In comedy, there’s a big gulf between the skill at which people can tell the same joke over and over again. This style of joking can go South real fast; when a writer is bad at repeating his or herself, you get a formulaic example of characters running through the motions, something that ultimately comes across as an episode that could as well be cut from the series. It’s the prototypical filler episode, and nobody likes it. But that’s not what we saw here; I had a lot of fun with the group’s attempt to take down the pus-spewing roof vegetable with eyecandy and sneak attacks that proved futile for a cornucopia of reasons..

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First Reactions: Arpeggio of Blue Steel Episode 5

Arpeggio really seems to be alternating its format week by week, going from battle episode to aftermath to battle episode again. It’s a format that makes sense for a series that’s packing 2 episodes per disk (some of the biggest selling point goes into every volume), and they’re liable to keep it up unless the ending shaves the time between battles down to nearly zero and turns every matchup into an everything-but-the-kitchen-sink shakedown like the one in episode 4. In which case the people who stuck around just end up getting more bang for their buck.*

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First Reactions: Samurai Flamenco Episode 4

Flamenco Girl definitely brings the punch to the show (even though Masayoshi can actually block punches now). She’s ridiculously violent, in contrast to Masayoshi’s passive-aggressive style of heroing, and comes backed with crazy theme music and a jazzy fight soundtrack. It would almost have been a fair contrast of methods, except she tazed a cop within 10 minutes of showing up. Considerably less cool.

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(Though to be fair, he probably should have used ripple to defend himself)

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First Reactions: Kyoukai no Kanata Episode 5

Ishidate Taichi evidentially doesn’t believe in bringing his B-game to an interlude episode. While the nominal content to this week’s episode was mostly small fallout from last week’s midway-climax, the execution was a thing of beauty, and the cast actually fleshed out a lot through body language, without any need for backstory. More to the point… They did the glass thing! The deliberately awkward, “I don’t know what to say so I’m looking down at my drink” glass thing! If I needed another reason to import this show, that would have been it. First-person camera has been vastly underutilized tactic for over a decade, and it was a real pleasure to see it pop up here.

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First Reactions: Arpeggio of Blue Steel Episode 4

The core to the fun of the Arpeggio experience is the 80s-esque naval combat; multi-layered, adaptable strategies that focus on overcoming a big resource deficit with tactical mastery. This week saw that in spades, as Gunzou’s squad had to come out with a win in a 2-on-1 with their biggest gun out of the picture and only 6 effective shots left. What actually won the battle wasn’t the most innovative twist in the world, but sometimes that’s just the way it goes. The battle itself was a thrill to watch unfold, topping itself repeatedly with increasingly larger barrages of heavy weaponry while still not defying the universe’s physics and keeping the sense of fluctuating advantage that defines an engaging confrontation high.

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First Reactions: Samurai Flamenco Episode 3

As much as Samurai Flamenco still seems to lack a good dramatic soundtrack, it doesn’t much matter when it keeps the focus on comedy and brings those cranky accordions to the table. That dimension of the series seems to be becoming more prominent, as the cast added another awkward adult. And it should be mentioned that Goto is looking like less of a traditional straight man as time goes on.

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First Reactions: Kyoukai no Kanata Episode 4

Last week, I had Kyoukai no Kanata pegged for an episode full of awesome combat choreography. The first half was just that, a chase through a labyrinth of jumbled escalators mixed with argumentative running and some clever action that screwed with my sense of direction to all hell while never losing me entirely. It definitely helped that the banter, both between Mirai and Akihito and between the siblings when they cut away from the main action, felt as natural as could be. I wouldn’t say the show is firing on all cylinders, but there’s definitely a piston pumping that engine full of organic uncertainty. Continue reading

First Reactions: Arpeggio of Blue Steel Episode 3

Arpeggio continued to impress this week by folding in some well-placed imagery and bringing along a Greek chorus to the battlefield. It’s the first TV anime I’ve seen in a while that really feels like it’s bringing the best aspects of anime movies to the table. And it’s doing it while continuing to post legitimate heat-check tier numbers in the marketplace.* The 3D still isn’t 100% perfect**, but things that were kinks even as recent as last episode were ironed out, and the sense of spectacle is exactly where it’s been.

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First Reactions: Kyoukai no Kanata Episode 3

I’m cutting off my entries on Outbreak Company. I don’t have enough time to blog 5 shows and process the sequel data I’m working on. That show is still enjoyable on a baseline, and the main character can definitely hold his own weight, but it tended too heavily towards melodrama at the wrong time more than once.

Sticking with Kyoto Animation’s latest work, though. Kyoukai no Kanata’s preorders thus far has been something less than stellar, which matters from a business perspective, and very much from a “will the story be continued?” perspective. I do pity Ishidate Taichi,* but it certainly adds to the humor value of this screenshot:

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Doesn’t mean it can’t still be great.** Between the dialogue (particularly between Akihito and the Nase siblings) and the scenes with the rest of the cast casually weathering the Moonlight Purple Overdrive storm indoors, I enjoyed this week’s episode quite a bit.

It’s certainly not hitting home runs with the story, though. Taking revenge for a dead friend is fairly standard battle series fare. I’m more looking forward to how they deal with a theoretically difficult foe. The appeal of such a series, and KnK is very much aiming to be one, is twofold; the characters bouncing off each other and the creative ways they come up with to work their way out of increasingly more desperate mismatches. I’m sold enough on the cast, so the bigger risk I see for it coming up is how they handle the fight choreography in episode 4.***

*As the assistant director of Nichijou and the project head here, he has a big hand in two of their 3 major commercial flops. It also should be noted that any bemoaning or celebrating the failure of Kyoto Animation on a macro scale because of KnK’s micro failure is likely overreaction. Their business practices, particularly their brand management, have gotten smarter after Nichijou, which means they’re very well set to deal with a few failures en route to putting another entry in the all-time top 50 selling anime. Flopping was a much bigger deal when Nichijou happened and too many people, even some smart ones inside the industry, fully expected that they would succeed 100% of the time.  Even Jordan’s ’95-96 Bulls lost more than 10% of their games.

**So long as it doesn’t end on a cliffhanger that it won’t be able to resolve.

***I’m fairly confident, chiefly because the chase-combat in episode 2 was nailed down.

First Reactions: Samurai Flamenco Episode 2

This episode was playing two games at once. It made the point early on of introducing the idol trio and manager who figure into the OP and will presumably bigger players in time to come, and then followed up with ten minutes of juicy irony on umbrella theives. It’s a shame it couldn’t do both of those things at once, because that would have been one thing to add a serious spark to what is looking like a fair-sized puddle of oil this point. As it stands, while I’m enjoying the “don’t quit your day job” workplace elements of the show, I hope the show eventually evolves past a straight split between elements. If it can do that while still preserving the sad-adult feeling Goto and Masayoshi give off, it’s set for the next 6 months.

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