A short piece on El Cazador De La Bruja with comments from director Koichi Mashimo on the characters and his preferred beer snack.
Via Anime Insider: Luci Christian (October 2007)
An interview with US VA Luci Christian.
Via Anime Insider: Reader Mail (October 2007)
A reader mail segment that includes a discussion of the merchandise-based reasons behind the Zoro/Zolo name change in One Piece localizations.
Via Anime Insider: Quinton Flynn (October 2007)
US VA Quinton Flynn talks about doing voice work for Metal Gear Solid.
Fun With Numbers: Kishi Seiji’s Rough Road
Way back in 1960, the NBA’s Cincinnati Royals drafted future hall-of-fame basketball player Oscar Robertson with the first overall pick. In his first season, he was named rookie of the year. In his second season, he became the only player in NBA history to average a triple double (i.e. putting up ridiculous stats in 3 separate historical categories). In his fourth season, he was named the league’s most valuable player. In his fifth through seventh seasons, he never made it past the first round of the playoffs. In his eighth through tenth seasons, he didn’t even make the playoffs despite putting up consistently great personal stats. In his eleventh season, on a new team with the man who would become Kareem Abdul-Jabbar, his team won a then-record 20 games in a row and eviscerated opponents in the playoffs, winning him his first-ever NBA title.
Robertson was great for basically his entire career, and it’s not like he lost those skills when his teams weren’t winning. So then why didn’t they win? Because in team sports like basketball, teams matter. When his team’s second-best player is a 41-year-old coach coming back into the game as a publicity stunt, how good a player is doesn’t much matter. It still takes good players to win championships, but great players not named Michael Jordan don’t win championships alone.
Anime production is not very much like basketball, but it’s a similarly complex process where circumstances can contribute as much as individual skills do to the net result. Before work on a show can even start, a producer has to successfully pitch an idea to sponsors and justify the business side of operations. A capable cast and staff have to be assembled. Those staffers then have to both have to develop an clear vision for the series and adequately communicate that vision with the hundred-plus animators who typically work on a modern TV anime. And for the project to be a success, that vision then has to resonate with its target audience, something which just doesn’t always happen.
I mention all this because it pertains very much to the discussion of director Kishi Seiji, one of only four directors in the history of anime to helm 3 non-sequel 10k+ hits, and the only one to do so at three separate studios. In spite of having set a career milestone that puts him on the same spreadsheet as Tatsuyuki Nagai and Yoshiyuki Tomino, Kishi has been a constant target for all sorts of fan ire. Taking a quick look at his career, it’s fairly easy to see where this sentiment originates. After a barely-notable start to his career, Kishi spent the years between 2007 and 2010 knocking off three straight winners (Seto no Hanayome, Astro Fighter Sunred, and Angel Beats) and making a bit of a name for himself. Angel Beats, for all its success, has its fair share of detractors, but the majority of bad mojo Kishi has generated comes from the next 3 years of his career, the stretch from 2011 to 2013, that made him one of the many to earn the nickname “the Uwe Boll of anime”. I categorically reject this label, not because all of the shows he directed over that stretch were good, but because the stretch was a daunting one in a way people rarely think about (and included some impressive achievements regardless).
Fun With Numbers: Visual Novels, Pseudonyms, and the Mainstream
Among other things, this Fall season features a pair of intriguing visual novel adaptations, Grisaia no Kajitsu and Daitoshokan no Hitsujikai. The two are somewhat dissimilar titles, but have quite a bit in common on paper; both series are quite popular (the franchises took the #4 and #1 spots in they getchu 2013 rankings, respectively), and have already won their share of hardware (Grisaia at the 2011 moe game awards, Daitoshokan in the 2013 getchu user awards). Perhaps even more interestingly, both series ostensibly swapped their original PC voice casts for new ones in advance of the anime. I say ostensibly because they didn’t actually swap their casts out at all; the same people who have been doing the voices for the franchise from the beginning will be doing the voices for the anime adaptations. This is also the case for the third non-Fate VN adaptation of the season, Ushinawareta Mirai wo Motomete. In practice, the reasons for these name swaps are fairly straightforward – voice actresses tend to avoid using their real names when voicing works that contain adult content.
Looking into recent history, I found a number of such cases where the original VN cast dropped pseudonyms to work on the anime version, with such titles making up a plurality of non-sequel VN adaptations over the BD era. That same history suggests that some combination of factors contributes to higher odds against them making it big as anime.
Unstoppable Hype Machine Fall 2014 – #1 Reconguista in G

One of the foremost directors of anime is back in his chair at the franchise he birthed, and the Hype Machine is right there on the front lines!
Unstoppable Hype Machine Fall 2014 – #2 Madan no Ou to Vanadis
Unstoppable Hype Machine Fall 2014 – #3 Parasyte
Unstoppable Hype Machine Fall 2014 – #4 Shigatsu wa Kimi no Uso

Classical music is appreciated and drama is appraised in the newest Unstoppable Hype Machine!

