Gochuumon wa Usagi Desu Ka? is a consistently funny and incredibly charming show about five girls who work at a total of three coffee shops between them. Tapping a solid cast, the show was able to ride a bunch of group-driven cute humor to a considerable degree of commercial success, averaging roughly 10,000 disks sold over 6 total volumes. The combination of individual flavor and audience satisfaction makes it another interesting candidate for the following question; which moments in the show went over best with the audience? I’m going to attempt to prod at the answer to that question by making use of the series’ himado timed comment data.
You can do most things with 3DCG as it stands now in anime, if you use it in a manner conscious of its limitations. But Knights of Sidonia didn’t feel like it was bringing any kind of production-side A-game beyond the first-2-minute action scene. The scene in the rice plant where the male lead was running away put way to much focus on motion that was very wooden, and it cut out of that scene with a very sloppy fade-to-black transition.* The show is just nowhere near as good as Arpeggio was at handling the weak points in its CG style, and it was missing opportunities by not, among other things, restricting walking exposition scenes like the one about the third gender to discretion shots. The mech scenes, at least, were smooth as silk. I kept watching, though, and development of what seems like a very Xenogears-y world got intriguing pretty quickly, thanks in part to effectively washed-out pale color palettes and in part to the fast-moving story (even before counting the cliffhanger at the end). I’m willing to give this one two more weeks.