You can do most things with 3DCG as it stands now in anime, if you use it in a manner conscious of its limitations. But Knights of Sidonia didn’t feel like it was bringing any kind of production-side A-game beyond the first-2-minute action scene. The scene in the rice plant where the male lead was running away put way to much focus on motion that was very wooden, and it cut out of that scene with a very sloppy fade-to-black transition.* The show is just nowhere near as good as Arpeggio was at handling the weak points in its CG style, and it was missing opportunities by not, among other things, restricting walking exposition scenes like the one about the third gender to discretion shots. The mech scenes, at least, were smooth as silk. I kept watching, though, and development of what seems like a very Xenogears-y world got intriguing pretty quickly, thanks in part to effectively washed-out pale color palettes and in part to the fast-moving story (even before counting the cliffhanger at the end). I’m willing to give this one two more weeks.