Fun With Numbers: March 2015 US Amazon Data (Initial Numbers)

I’ve actually been keeping these logs for a year now, somehow.

Notable releases with odds of charting this month are releases of Space Dandy and Unbreakable Machine Doll, with multiple BD editions and their best-ranked versions in the 1000s. All data displayed here was taken on February 23rd, 2015.

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Timed Comment Breakdowns: Cinderella Girls Through 6

The 2011 Idolm@ster anime was kind of a big deal. It was a work made with heart, effort, and finesse, with boom-spectacular dance sequences, cute comedy, and soulful drama (sometimes onscreen simultaneously). It enjoyed nigh-unprecedented success for an anime adaptation of a non-VN video game – aside from slightly-bigger P4A, no other game adaptation comes within 15000 copies per volume of Im@s’s 28,892 copy average. No matter how you slice it, that’s a tough act to follow.

Follow, though, is exactly what the staff of Cinderella Girls, were tasked with doing. This crack team, led by director Noriko Takao (a deputy on the original series) have come out of the gate swinging, offering a different flavor of the franchise that may surpass the original in terms of inner shine. Unlike the original, Cinderella Girls has to this point largely eschewed full episodes focused on individual characters, instead dedicating the bulk of the time to shoving the cast into situations together and letting the organic chemistry go blam like a room stuffed with methane and lit matches. This approach to composition is par for the course for the series’ head writer, Takahashi Tatsuya, who, in addition to heavy involvement with the first anime series, pioneered a revolutionary character-centric method of visual novel design while creating To Heart. This process has two key steps; first, characters are designed and fleshed out by the creative types. Then, once the characters have been fully shaped, the individual scenes and overarching stories are made to evolve out of the cast continually interacting with another in various combinations and contexts. By all accounts, this adaptation has been well-received by fans so far, and a steep uptick in dramatic tension at the end of the series’ 6th episode represents a good opportunity to take a timed-comment look at how viewers have been responding to bits and pieces of the show.

(Spoiler Alert: Episode 6 was a kind of a big deal. I’ll be talking about moments from the first couple of episodes here, obviously.)

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Fun With Numbers: Myanimelist’s Sequel Problem Should and Can Be Fixed

If you’ve looked at the myanimelist Top Anime list recently, you’ll notice that it contains anything but an even distribution of franchises across time. As of this writing, 14 of the top 30 come from the past 5 years, and 9 of the top 60 were pieces of animation which aired last year. The 2010-2014 period saw a lot of anime being produced, but as impressive as that amount was, it was hardly 45% of the historical total. Obviously, these rankings have a decently strong recency bias, skewing somewhat heavily towards newer anime. That in itself it perfectly fine. These rankings aren’t meant to be a paragon of good taste, but just to accurately represent how the site’s large userbase as a whole feels about them. This recency bias is a product of several factors: the site’s young userbase, the increasing number of anime being produced (and becoming available via simulcast) in recent years, and (possibly) a change in the quality of the on-screen product. In other words, it’s a product of the value accurately representing what it’s built to measure – overall popular consensus.

The same cannot be said for the same rankings’ strong preference for sequels. Not counting the two which are full-on retellings (FMA: Brotherhood and HxH 2011), 14 of the top 30 are either a continuation or a spinoff of a pre-existing franchise. This sequel bias, a product of non-fans tending to drop a show while fans almost always continue, actively interferes with the pure score’s ability to represent what the average viewer likes, as there is not a single sequel that gets watched by an average sample of the anime-viewing population.

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