Fun With Numbers: May 2014 US Amazon Data (Initial Numbers)

This is just an infodump post for the May series I’ll be tracking, compiled via amazon’s upcoming anime releases list. Not much beyond the initial numbers here. The April summary post will be up in a week or so (though it won’t have updated charts – I want to just keep collecting data for the next few months before I try identifying trends again).

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3 Major Anime Industry Sea Changes Explained By Their Effect On TV Anime (Part 2: Digital Paint and DVDs)

Welcome to part 2 of this series on how different changes in production and distribution methods affected anime over the years. Last time, I talked about how late-night TV anime came to be the norm for the industry, bringing with it free advertising and the ability to pursue more adult storylines in longer-form media than OVAs (the previously preferred form of adult-oriented anime). The impact of that still plays into today’s topic, though it’s not the subject. This time, the focus is on a pair of subsequent changes that led to still-further increases in production (the second big jump on the graph below).

FWN-TVan-1

The first half of the 2000s saw 2 meaningful changes affecting the anime industry. First, studios switched over from old-school cel painting to a digital paint process, reducing production costs and causing a subtle shift in both artstyle and visual presentation. Second, people started buying DVDs over VHS tapes, further reducing production costs (Incidentally DVDs being cheaper to produce than VHS tapes was a key cause of the 2007-2008 WGA strike in America).

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