Via Newtype USA: Kino’s Journey Staff Quotes (June 2003)

This is a short, short piece on Kino’s Journey included entirely for the novelty of the staff quote section on the first page, where multiple staffers talk about eating one meal a day (presumably due to hectic scheduling).

Continue reading

Advertisements

3 Major Anime Industry Sea Changes Explained By Their Effect On TV Anime (Part 2: Digital Paint and DVDs)

Welcome to part 2 of this series on how different changes in production and distribution methods affected anime over the years. Last time, I talked about how late-night TV anime came to be the norm for the industry, bringing with it free advertising and the ability to pursue more adult storylines in longer-form media than OVAs (the previously preferred form of adult-oriented anime). The impact of that still plays into today’s topic, though it’s not the subject. This time, the focus is on a pair of subsequent changes that led to still-further increases in production (the second big jump on the graph below).

FWN-TVan-1

The first half of the 2000s saw 2 meaningful changes affecting the anime industry. First, studios switched over from old-school cel painting to a digital paint process, reducing production costs and causing a subtle shift in both artstyle and visual presentation. Second, people started buying DVDs over VHS tapes, further reducing production costs (Incidentally DVDs being cheaper to produce than VHS tapes was a key cause of the 2007-2008 WGA strike in America).

Continue reading

Introducing Unnecessary Terminology: Pacing and Energy Level

Arata Kangatari’s 7th episode was delayed this week thanks to a pan-Asian Table Tennis tournament, so I was going to write a post celebrating rapid-fire tennis comedy Teekyu. But a certain phrase kept popping up in that post, so I thought I’d address that first. And really, I’ve tossed around the terms “fast pacing” and “high energy” a whole awful lot over the past couple of months. I think it’s only fair I define both terms, since I’ll be using them a lot in the months to come.

Continue reading

Let’s Make a List: Explaining my Lack of Excitement Over Sequels to my Favorite Anime

Please Teacher is a show memorable to me for sublime use of natural scenery and subtle characterization overcoming a really dumb plot. It’s also one of my all-time 50 favorite anime. So this show ostensibly has a sequel or some other big franchise project (if I were a betting man, I’d put most of my funds on “anime movie version”) on the way for its tenth anniversary. This is notwithstanding Ano Natsu de Matteru, the spiritual successor it got last January.

Am I excited about this news? Well, slightly. See, I’ve had a lot of bad experiences with my favorite anime getting sequels, and I’d really have to know more than what fictional universe it’s taking place in before I get excited.

Note: Since my tastes are somewhat idiosyncratic, and I’ll be talking mostly about shows I’ve seen and loved, feel free to disagree.

Continue reading

Introducing Unnecessary Terminology: Storytelling vs. Storycrafting

I had a thought the other day about types of fantasy that I thought I’d hash out and share. This is a bit on settings that applies more to short-form stories than it does to franchises. Examples are largely anime because, well, me.

Continue reading