When anime franchises get rebooted, it’s fairly typical for the new staff to take it in a new direction and make something extra-special to celebrate the anniversary of a classic product. For examples of this done incredibly well, look no further than the 2012 Lupin III series or the 2009 Mazinger reboot. For the example of this done perfectly, take a gander at Kenji Nakamura’s take on the decades-old Gatchaman franchise and watch him take an already stellar skill set to a whole other level.
Meet the show with the year’s best villain, the year’s best protagonist, the year’s best two-person dialogue chain, the year’s most relevant-to-society themes, the year’s second-best opening (got Jaeger’d by the number one), the year’s best panda, and the best one-word BGM track in anime.
Dangan Ronpa is so damn campy. But I love campy. So I love it. In all seriousness, there was a choice to be made when this anime was adapted. The staff could take the source material and turn it into a serious work about a bunch of teenagers forced to kill each other in a sadistic game they’ve been trapped inside of. Not that that genre is atallsaturated. Or they could just make an anime that celebrates the already zany source material and went wild with the game-adaptation portion. There were plenty of points this episode where I found myself thinking “oh yeah, this is a game adaptation”, but there were exactly zero where I found myself minding.