Fun With Numbers: Updated US Amazon Formulae

Since late February of this year, I’ve been tracking the daily ranks of various anime releases on US Amazon to see if they could be used to get an idea of how releases were selling in the US, since that data is sparsely available for modern titles (especially unpopular ones). In March, I made my first stab at a formula which might tie thos edaily ranks to sales totals. In May, I realized that first model was based primarily on Holiday season sales charts and thus severely overestimated the market, and introduced a simpler one making use of more data. That model seemed for a time like it would be serviceable, pegging the sales of DBZ’s season 3 BDs to within 20%, but then it overestimated Attack on Titan part 1 by a factor of 3. Since I had no other test cases for my model available for the next few months, I was able to put off refining that model, but with data for the second part of Attack on Titan, the surprisingly successful Steins Gate rerelease, and DBZ Battle of Gods set to come out over the next few weeks, it’s a good time to use the data I’ve gathered to try and test a different model.

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Fun With Numbers: Industry Valuation of In-Betweening vs. Voice Acting

Note 1: Corrected to account for more typical anime framerates (8-12 fps), rather than 24 fps.

If you’re going to be making a piece of animation, you’re obviously going to need some animators to draw some things. But anime budgets are tight, and the production costs in the industry are such that animation might not always be the best way for directors to maximize the bang they get for their buck. Anime salary data is pretty sparse, but I found enough information on certain costs to do a quick, naive calculation comparing the relative worth of in-between animation and voice acting.

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Regarding Anime Insider Issue 50

I’m not scanning Anime Insider Issue 50 (the Nov 2007 issue). The reason for this is that someone has already done so for the entirety of the magazine, which would make redoing specific pages in black and white pretty redundant:

[Thanks to fredofirish for the tip.]

In lieu of scanning the articles, I will note that there are several interviews in there which you may find interesting to look at:

-Mitsuo Fukuda on Gundam Seed Destiny (p. 24)

-A piece on Kaze no Stigma with comments from director Junichi Sakata (p. 34)

-A 3-page interview with Black Lagoon director Sunao Katabuchi (p.40)

-An interview with US VA/ADR Director Mary Elizabeth McGlynn (p.76)

-An interview with US VA Travis Willingham (p.77)

-An interview with US Publisher Vertical’s executive VP, Ioannis Mentzas (p. 84)

Via Anime Insider: Koichiro Natsume (October 2007)

An interview with Aniplex head Koichiro Natsume. He talks about music tie-ins, discusses how his own career in Sony Music Entertainment’s corporate department led to his being assigned to Aniplex (then SME Visual Works), and estimates the approval rate for projects pitched to Aniplex at 30-40 percent. Note, though, that this interview was conduced well before a conscious decision was made to cut down on the total number of anime being produced yearly, so the figure may well be lower now.

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