Animetics Podcast: Crunchyroll Manga and Jojo’s Bizarre Adventure (Part 4)

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The Animetics podcast is back! Albiet with apologies for our primative recording software and about 200% more duwang. This week, Drew and Sam spitball on some moderately interesting news, one piece of really interesting news, and Hirohiko Araki’s favorite installment of his all-time-top-ten manga franchise.

Download: http://www.mediafire.com/download/ktkjzt2yych3bc3/Animetics_Podcast_4-CR_Manga_and_JJBA_Part_4.mp3

Listen Online: http://www.mediafire.com/listen/ktkjzt2yych3bc3/Animetics_Podcast_4-CR_Manga_and_JJBA_Part_4.mp3

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First Reactions: Samurai Flamenco Episode 5

There are a couple of primary rules to following modern anime that I’ve discovered since first getting into it in 2007, something I feel I should mention because I violated one of them last week:

1. Never count out a show before it airs. It doesn’t matter if the studio, staff, and source material are all seemingly dog meat, miracles happen more often than you’d think.
2. Dropping anything new after 1 episode is perfectly acceptable. Shows that don’t have a gripping intro in today’s ultra-competitive market are the ones missing a beat. If they don’t care about themselves, neither should I. The inverse is not necessarily true; a good first episode means a lot more than a good third episode, where the staff can afford to throttle down for the sake of a particular story because they know they have their audience.
3. 90% of all game adaptations are bad according to people who played the game. Not so much for manga, where plenty of anime staffers have gotten absurd amounts of praise for storyboards that were basically carbon copies of their award winning source material.
4. Don’t expect people to like or hate the same things you do. Learn to love the party going on around a show or just leave it alone.
5. Doubt Takahiro Omori, Kishi Seiji, Kenji Nakamura, and Taniguchi Goro, under any circumstances, at your own peril. Though they don’t always hit home runs, they can do anything, they’ve proved it, and they just keep grinding like they’re playing Dragon Quest and unmade anime are a bunch of hapless slimes.

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True to form, Omori and writer Hideyuki Kurata didn’t take long to go from the introduction of Flamenco Girl’s clashing colors to weave her and the consequences of her actions into the larger tapestry of circumstances. Now she’s been humanized, the cast in general has matured, and we’re set with at least 3 or 4 new emerging plot and character threads that ought to keep things fresh perhaps even to the halfway point.

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First Reactions: Kyoukai no Kanata Episode 6

Kyoukai no Kanata’s 6th episode was very heavily reliant one particular scene, repeated, many, many times. And, fortunately, to great effect.

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I’m 100% behind an episode where the cast manages to fail in increasingly hilarious ways. In comedy, there’s a big gulf between the skill at which people can tell the same joke over and over again. This style of joking can go South real fast; when a writer is bad at repeating his or herself, you get a formulaic example of characters running through the motions, something that ultimately comes across as an episode that could as well be cut from the series. It’s the prototypical filler episode, and nobody likes it. But that’s not what we saw here; I had a lot of fun with the group’s attempt to take down the pus-spewing roof vegetable with eyecandy and sneak attacks that proved futile for a cornucopia of reasons..

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First Reactions: Arpeggio of Blue Steel Episode 5

Arpeggio really seems to be alternating its format week by week, going from battle episode to aftermath to battle episode again. It’s a format that makes sense for a series that’s packing 2 episodes per disk (some of the biggest selling point goes into every volume), and they’re liable to keep it up unless the ending shaves the time between battles down to nearly zero and turns every matchup into an everything-but-the-kitchen-sink shakedown like the one in episode 4. In which case the people who stuck around just end up getting more bang for their buck.*

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First Reactions: Samurai Flamenco Episode 4

Flamenco Girl definitely brings the punch to the show (even though Masayoshi can actually block punches now). She’s ridiculously violent, in contrast to Masayoshi’s passive-aggressive style of heroing, and comes backed with crazy theme music and a jazzy fight soundtrack. It would almost have been a fair contrast of methods, except she tazed a cop within 10 minutes of showing up. Considerably less cool.

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(Though to be fair, he probably should have used ripple to defend himself)

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First Reactions: Kyoukai no Kanata Episode 5

Ishidate Taichi evidentially doesn’t believe in bringing his B-game to an interlude episode. While the nominal content to this week’s episode was mostly small fallout from last week’s midway-climax, the execution was a thing of beauty, and the cast actually fleshed out a lot through body language, without any need for backstory. More to the point… They did the glass thing! The deliberately awkward, “I don’t know what to say so I’m looking down at my drink” glass thing! If I needed another reason to import this show, that would have been it. First-person camera has been vastly underutilized tactic for over a decade, and it was a real pleasure to see it pop up here.

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First Reactions: Arpeggio of Blue Steel Episode 4

The core to the fun of the Arpeggio experience is the 80s-esque naval combat; multi-layered, adaptable strategies that focus on overcoming a big resource deficit with tactical mastery. This week saw that in spades, as Gunzou’s squad had to come out with a win in a 2-on-1 with their biggest gun out of the picture and only 6 effective shots left. What actually won the battle wasn’t the most innovative twist in the world, but sometimes that’s just the way it goes. The battle itself was a thrill to watch unfold, topping itself repeatedly with increasingly larger barrages of heavy weaponry while still not defying the universe’s physics and keeping the sense of fluctuating advantage that defines an engaging confrontation high.

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Fun With Numbers: The Anime Sequel Probability Equation (Alpha)

Ever wonder what anime get sequels and what don’t? The simple answer to this fairly simple question is “sales, plus a few mitigating lesser factors”. We know this, beyond the obvious intuition, because over the years, we see those with robust sales totals get continued much more often than those with lackluster ones:

FWN-Sequel-B-SalesA more interesting question is perhaps this; which anime this year have the best chances of getting continued? After some delving into the subject, I can finally answer this question to a respectable degree of confidence. Based on data from 615 shows airing from from 2005-2012, the first season of an anime which sells x units per volume has P odds of getting a sequel, meaning either a second season or a movie.

P(x, t, L)=.01+θ(x-2250)*(.7-1650/(x+L*750))*e^(-((t-1)*θ(t-1))/.7)

Where t is the time in years passed since the first season aired, and L=1 corresponds to the series having been licensed. θ is the step function, 0 when the number inside the brackets is less than 0, and 1 when the number inside is greater than 0.

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Fun With Numbers: Perspective on Crunchyroll Manga’s Starting Lineup

I’ve had a bunch of stuff I’d like to write about on the back burner for a while now; Yozakura Quartet’s new OAD-bundled volume selling about 17,000 copies when the maximum cost of the OVA would have been covered by 9000, a return to the issue of sales boosts that manga get from anime, and the slow-but-ongoing attempt to accurately set odds for the sequel of any given anime series. All of those are important questions, and I’ll address them in due time.

But right now, manga giant Kodansha and popular legal stream platform crunchyroll rolled out a bombshell: Crunchyroll Manga. Current to Japan digital releases of 12 manga (headlined by Fairy Tail and Attack on Titan, ones I pegged months ago as potential headliners for a Kodansha USA service) that are fairly big in the U.S, for 5 bucks a month.* This isn’t as big of a deal as some of the other things I’ve observed, but it certainly has the potential to make a big impact. I don’t want to be premature, but the combination of the CR brand and the solid rollout slate (similar to how CR packaged big names in anime when they first decided to go legal) has me optimistic about the prospects of the service.

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This is very much a first-response column, looking at the statistical profiles of the rollout and comparing it to Jmanga and Weekly Shonen Jump Alpha, two other big names in digital manga.** How does this compare with other digital rollouts?

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Manga Chapter of the Week: Tobaku Datenroku Kaiji: Kazuya-hen Chapter 26 (Escape)

Drawing good manga is about making characters feel real. There are any number of paths to achieve this, but if an author can’t make his cast feel compelling early in, the series typically isn’t worth continuing. There are few manga artists I trust more than narrative-box placement specialist Noboyuki Fukumoto when it comes to delivering that whole package. The fourth part of his award-winning Kaiji series had been relatively bland by his standards up to this point, lacking real moments from the title character as it focused on 3 brand-new characters stuck in what I’m sure will eventually turn out to be an iterated prisoner’s dilemma. It was enjoyable, but not intense. This chapter broke through that ceiling, though, delivering some heart-warming backstory for Chang, an illegal immigrant and second son under China’s one-child policy.

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