First Reactions: Arpeggio of Blue Steel Episode 6

Though this week’s episode featured a battle about as explosive as the rest of them in the series, it lacked the punch of episodes 2 and 4. The main reason for that is that, while the first two battles were tactical affairs that featured Iona’s crew out-clevering a superior force, this fight consisted mostly of Haruna holding off ground forces with a nanomachine double and some magic force fields. And some scenes of Kirishima fighting as a stuffed bear; to be fair, that was a pretty cool usage of a character who was overacted in the first place.

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This week also saw a wrapping-up of the mini-arc featuring Haruna, Kirishima, and Makie’s newfound friendship. The whole arc was pretty standard “aliens befriending humans” stuff, and I don’t have too much to say about that. It’ll be interesting, though, to see how those three mesh with Iona’s crew as they all head towards where Takao is now being presumably imprisoned.

Midseason Update: This Fall in Kaiji Quotes

In Fall of 2007, I was very much a beginner at anime. I’d explored the discount stores in my neighborhood and encountered some very interesting, engaging titles, but I wasn’t any kind of plugged in to what stuff was current. One series changed all that, basically on its own.* Gambling Apocalypse Kaiji was the complete package in so many ways; tense, human drama, a rich cast that skirted the line from likeable to detestably inhuman, tight direction, idiomatic yet pithy dialogue, and the best narrator in anime bar none.

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Those last 2 attributes also make the show handy for an alternate purpose; rampant quotation abuse! There’s a Kaiji quote for everything, and the Fall 2013 anime season is no exception. In celebration of the show’s free availability on crunchyroll, let’s break it down.

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First Reactions: Arpeggio of Blue Steel Episode 5

Arpeggio really seems to be alternating its format week by week, going from battle episode to aftermath to battle episode again. It’s a format that makes sense for a series that’s packing 2 episodes per disk (some of the biggest selling point goes into every volume), and they’re liable to keep it up unless the ending shaves the time between battles down to nearly zero and turns every matchup into an everything-but-the-kitchen-sink shakedown like the one in episode 4. In which case the people who stuck around just end up getting more bang for their buck.*

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First Reactions: Arpeggio of Blue Steel Episode 4

The core to the fun of the Arpeggio experience is the 80s-esque naval combat; multi-layered, adaptable strategies that focus on overcoming a big resource deficit with tactical mastery. This week saw that in spades, as Gunzou’s squad had to come out with a win in a 2-on-1 with their biggest gun out of the picture and only 6 effective shots left. What actually won the battle wasn’t the most innovative twist in the world, but sometimes that’s just the way it goes. The battle itself was a thrill to watch unfold, topping itself repeatedly with increasingly larger barrages of heavy weaponry while still not defying the universe’s physics and keeping the sense of fluctuating advantage that defines an engaging confrontation high.

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First Reactions: Arpeggio of Blue Steel Episode 3

Arpeggio continued to impress this week by folding in some well-placed imagery and bringing along a Greek chorus to the battlefield. It’s the first TV anime I’ve seen in a while that really feels like it’s bringing the best aspects of anime movies to the table. And it’s doing it while continuing to post legitimate heat-check tier numbers in the marketplace.* The 3D still isn’t 100% perfect**, but things that were kinks even as recent as last episode were ironed out, and the sense of spectacle is exactly where it’s been.

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First Reactions: Arpeggio of Blue Steel Episode 2

The first episode of Arpeggio was very much an introductory one a few very high-octane minutes followed by an origin story for the main characters and their supertech submarine. That expositional phase of the series apparently mostly ended last week, as this week’s episode was what I would guess will be the meat of the series; naval combat that was as snazzily animated as it was thought out and tense.

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Episode 1 also brought some predictable backlash, with many commentators criticizing the full-3DCG animation style. Personally, I have the same stance on it that I had on Kaiji (loved it), Aku no Hana (not a huge fan), the cars in Initial D (Eurobeat), and many other shows with atypical artstyle. Choosing to be different means nothing, it really comes down to how well it gets executed. So far, the show’s been doing a more than respectable job of that. Meanwhile, the market continues to speak for itself, as the BD for the show’s first volume is currently the 8th-most preordered one of the season and rising in spite of a significantly shorter solicitation time.*

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Fun With Numbers: Explaining Yozakura Quartet’s Second Season

A little over a week ago, I wrote about how seemingly improbable this season’s Yozakura Quartet sequel was. It was anomaly, lacking any of the traditional indicators (profitable disc sales, TV ratings in excess of 3%, visible boost in the sales totals of the manga). Or at least it was until you look at the unique way in which the most recent series of OADs was marketed. As it turns out, the Yozakura Quartet OADs, though failing to chart, were very probably profitable. The makers made their dues by exploiting a bit of a backdoor in the niche anime industry: piggybacking on the much larger manga market.

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Sell Me in 20 Minutes: Arpeggio of Blue Steel, Non Non Biyori, and Unbreakable Machine Doll

I put myself on the record this August saying that Arpeggio might be the Those Who Hunt Elves of the modern era, with the potential to sell well enough to launch an industry trend. Only this time with all-CG animation instead of late-night TV timeslots. The CG is still a tad weak when used for big movements, or presentation that would be more exaggerated in a hand-drawn series, and it took me about halfway through the episode to get accustomed to. But once I did, there was very little not to love. Kishi Seiji is doing a good job of keeping most of the body language to more small, natural-looking motions and making every frame of that count. The big flourishes were, as expected, saved for the naval battle sequences, which looked mighty fine. The story, a large-scale ambitious beast and looking to create a sci-fi world without putting everything in space, also appears highly intriguing. I’m looking forward to seeing how the crew, presumably a Nadesico-style quirky bunch of doers, gels together as a group as the series goes on. I’ve got at least 3 weeks worth of interest in this one.

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Especially since these sub battles are going to be regular things

Oonuma Shin is sitting this season out, but one of the prospects at studio Silver Link got his crack at being in charge today. And the result was just as backgroundy as I could have hoped for. The intro was spiffy thanks to the scenery, and the rest of the episode carried on with a fun, slow pace with echoes of Hidamari Sketch and Yuyushiki. It’s getting 2 more episodes from me to see if it stays fun and consistent.

Speaking of typically one-director studios branching out, Unbreakable Machine Doll would be the only the second Studio Lerche project not helmed by Kishi Seiji. But it didn’t show much of a dropoff, and packed a mean punch with an early, fresh-feeling train action sequence. The steampunk setting seemed to offer some depth, but it turned out to be ostensibly just a battle academy series in the vein of Yugioh GX or Phi Brain, albiet with pretty action. I might have kept up with it in a less busy season, but right now I don’t see a strong appeal. Dropped.

Animetics’ Drunken Vegas-Style Fall 2013 Anime Preview

It’s that time of quarter again! We’ve got a very interesting Fall season that’s coming out swinging this week, and there’s no better way to pay our respects to a season with potential deep sleepers like Tokyo Ravens and Gingitsune than to cavalierly turn them into race horses. We’re making mad bets on the Fall 2013 Season, Vegas-style!

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Where Might Future Changes in Anime Lie?

I just spent the past week and a half or so writing about how the anime industry responded to various changes in technology over the years. While I was writing those articles, I noticed that the changes occurred roughly every five years or so, and, going by that observation, we were “due” for another change soon. While the notion of things being “due” in general is a fairly foolish one, it did serve as the spark for a brainstorm about where that change might eventually come from. Eventually, I came across two possibilities that I felt were worth talking about: Web Anime and 3DCG anime.

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