First Reactions: Kyoukai no Kanata Episode 3

I’m cutting off my entries on Outbreak Company. I don’t have enough time to blog 5 shows and process the sequel data I’m working on. That show is still enjoyable on a baseline, and the main character can definitely hold his own weight, but it tended too heavily towards melodrama at the wrong time more than once.

Sticking with Kyoto Animation’s latest work, though. Kyoukai no Kanata’s preorders thus far has been something less than stellar, which matters from a business perspective, and very much from a “will the story be continued?” perspective. I do pity Ishidate Taichi,* but it certainly adds to the humor value of this screenshot:

Kyoukai-2-2

Doesn’t mean it can’t still be great.** Between the dialogue (particularly between Akihito and the Nase siblings) and the scenes with the rest of the cast casually weathering the Moonlight Purple Overdrive storm indoors, I enjoyed this week’s episode quite a bit.

It’s certainly not hitting home runs with the story, though. Taking revenge for a dead friend is fairly standard battle series fare. I’m more looking forward to how they deal with a theoretically difficult foe. The appeal of such a series, and KnK is very much aiming to be one, is twofold; the characters bouncing off each other and the creative ways they come up with to work their way out of increasingly more desperate mismatches. I’m sold enough on the cast, so the bigger risk I see for it coming up is how they handle the fight choreography in episode 4.***

*As the assistant director of Nichijou and the project head here, he has a big hand in two of their 3 major commercial flops. It also should be noted that any bemoaning or celebrating the failure of Kyoto Animation on a macro scale because of KnK’s micro failure is likely overreaction. Their business practices, particularly their brand management, have gotten smarter after Nichijou, which means they’re very well set to deal with a few failures en route to putting another entry in the all-time top 50 selling anime. Flopping was a much bigger deal when Nichijou happened and too many people, even some smart ones inside the industry, fully expected that they would succeed 100% of the time.  Even Jordan’s ’95-96 Bulls lost more than 10% of their games.

**So long as it doesn’t end on a cliffhanger that it won’t be able to resolve.

***I’m fairly confident, chiefly because the chase-combat in episode 2 was nailed down.

First Reactions: Samurai Flamenco Episode 2

This episode was playing two games at once. It made the point early on of introducing the idol trio and manager who figure into the OP and will presumably bigger players in time to come, and then followed up with ten minutes of juicy irony on umbrella theives. It’s a shame it couldn’t do both of those things at once, because that would have been one thing to add a serious spark to what is looking like a fair-sized puddle of oil this point. As it stands, while I’m enjoying the “don’t quit your day job” workplace elements of the show, I hope the show eventually evolves past a straight split between elements. If it can do that while still preserving the sad-adult feeling Goto and Masayoshi give off, it’s set for the next 6 months.

Flamenco-2-1

Continue reading

First Reactions: Tokyo Ravens Episode 2

I’m a bit less sure that I know what I’ve got with this show after two episodes; the second one mixed in a lot of of new elements, some more surprising than others. It’s still introducing of its story elements without getting infected with proper noun disease, which is a plus. Still looking forward to it, but a lot of what I’m assuming would develop into plot elements is still covered in question marks.

Continue reading

First Reactions: Arpeggio of Blue Steel Episode 2

The first episode of Arpeggio was very much an introductory one a few very high-octane minutes followed by an origin story for the main characters and their supertech submarine. That expositional phase of the series apparently mostly ended last week, as this week’s episode was what I would guess will be the meat of the series; naval combat that was as snazzily animated as it was thought out and tense.

Arpeggio-2-1

Episode 1 also brought some predictable backlash, with many commentators criticizing the full-3DCG animation style. Personally, I have the same stance on it that I had on Kaiji (loved it), Aku no Hana (not a huge fan), the cars in Initial D (Eurobeat), and many other shows with atypical artstyle. Choosing to be different means nothing, it really comes down to how well it gets executed. So far, the show’s been doing a more than respectable job of that. Meanwhile, the market continues to speak for itself, as the BD for the show’s first volume is currently the 8th-most preordered one of the season and rising in spite of a significantly shorter solicitation time.*

Continue reading

Fun With Numbers: Explaining Yozakura Quartet’s Second Season

A little over a week ago, I wrote about how seemingly improbable this season’s Yozakura Quartet sequel was. It was anomaly, lacking any of the traditional indicators (profitable disc sales, TV ratings in excess of 3%, visible boost in the sales totals of the manga). Or at least it was until you look at the unique way in which the most recent series of OADs was marketed. As it turns out, the Yozakura Quartet OADs, though failing to chart, were very probably profitable. The makers made their dues by exploiting a bit of a backdoor in the niche anime industry: piggybacking on the much larger manga market.

Continue reading

First Reactions: Outbreak Company Episode 2

Even though Thursday isn’t crowded, I’m on enough of a mid-major kick that Outbreak Company seems like a fun blog target right now. Golden Time is somewhat lacking in pizazz, though definitely a keeper, and Kill La Kill isn’t packing much more than a hollow imitation of TTGL/PSG after 2 episodes. Of the shows that I’m still following, Outbreak Company is only behind Tokyo Ravens right now in terms of how much it’s been able to surprise me, so I feel like it’s worth talking about until it proves me otherwise.

The fundamental appeal of Outbreak Company is one with a pretty good chance of striking a chord with anyone who’s ever had to get a friend started on anime, or convince people it wasn’t all one cliched genre. Thanks to the fact that it’s executing with minimal forced fanservice, what might become the saving grace of a lesser series becomes this show’s cold-steel core; watching a smart fanboy import culture with the full faith and credit of the Japanese government behind him. In essence, it’s a show that focuses on all the cool things happening in manga and anime (more manga so far) as a whole, respecting the power of both everlasting classics and modern-day megahits. For as low as I was on the show going in, I have to say it’s been executing its premise in more or less the best way possible.

Continue reading

First Reactions: Kyoukai no Kanata Episode 2

I can’t help myself. Coppelion may have had the better high-concept first episode, but Kyoukai no Kanata presented the higher ceiling. That and the 100% odds I have of blogging Tokyo Ravens at this point gives me the chance to blog two good mid-major battle series for the first time since opening the blog. No way I’m passing that opportunity up.

Last week, I did have two semi-serious complaints about this show – the dialogue was a bit canned, and the camerawork was a bit uninspired when the action wasn’t running at 100 klicks per hour. The show’s pluses (aforementioned action and the male lead’s Yokoshima Tadao/Taiga Kuzumi combat style) were still more than enough to make it one of my favorite first episodes of the season. This episode’s combat scenes continued to be a great ranging experience, but I wasn’t really expecting it to get the dialogue into a rhythm as fast as it did.

Continue reading

Sell Me in 20 Minutes: Samurai Flamenco and Galilei Donna

Minus Yowamushi Pedal (cheat to win-strong is still way too fresh in my head for me to care about cycling) and Pupa (airs who-knows-when), the last pair of shows to air this season are running in the noitaminA timeslot, the first pair of original series they’ve run in over a year. Shows on noitaminA are still cause for moderate excitement, but the brand’s taken a bit of a dip in recent years, so I approached the day’s fare with cautious optimism.

Continue reading

Sell Me in 20 Minutes: My Mental Choices

Only one new show today, and it didn’t take too long to form an opinion on. The presentation of My Mental Choices was of the very dull kind; not outright lazy in the way BlazBlue was lazy, but in the circa 2005 sense when art was getting polished up but nobody making the show cared about anything but their next paycheck. And then there were parts that were just outright sloppy, like the insert song from out of nowhere during the bullshit science bit that went on for way too long (whenever you have 3 verbal audio tracks competing for the available audio space without a press scrum taking place on-screen, somebody screwed up big). Also, the point of the comedy was poorly established and made it hard to feel strongly either way about the main character. One one hand, he was doing things too reprehensible to like, but it’s hard to hate him because it’s very technically not his fault. It’s tough not to see this as an excuse plot to have splatter fanservice all across the screen. The premise was less of a problem than the ass-awful presentation, truth be told, but nothing that really promises more than a giant pile of mud in this one. Dropped in the strongest possible terms.

Sell Me in 20 Minutes: BlazBlue and Tokyo Ravens

It’s hard to believe it’s been a week since the season started. This Fall has been packed with interesting prospects thus far, and today was, oddly for a Tuesday, no exception. Though of course not all prospects play out the way you expect them to; that’s what makes air week so much fun.

Continue reading