ICYMI: Highlight Posts of 2014

Just though I’d toss this up here. I had a lot of fun writing/researching stuff this year, and I hope people found the content here useful or at least fun. Here’s an icymi list of links to some of my personal favorite 2014 pieces:

Fun With Numbers: The (Relatively) Predictable Light Novel Adaptation Market

Fun With Numbers: Expect to See Sequels Fall Off in Sales

Fun With Numbers: Do Elements of Ecchi Content/Fanservice Provide a Boost for Blockbuster Shows?

Game Like A Statistician: Cave Story’s Stone Shower

Fun With Numbers: Blood-C and Malleable Movie Price Points

Fun With Numbers: Game Time (in Anime)

Fun With Numbers: Shogakukan’s Non-Homegrown Power Pair

Fun With Numbers: Print Boosts’ Effect on Sequel Odds

Fun With Numbers: The Non-Cancellation of Popular Manga Post-Anime

Fun With Numbers: A Good Summer for Hot Cocoa

No-Name Banknotes: Under the Dog’s Encouraging Success

Fun With Numbers: The Big Range of Big Underestimates in Oricon Weekly Manga Totals

Timeslot History: Anime on TV Tokyo (1994-2000)

Fun With Numbers: Kishi Seiji’s Rough Road

Active Engagement Through Timed Comments: Ping Pong The Animation

Fun With Numbers: Line Theory 101

And also, if you haven’t read the first magazine article I scanned this year – Amos Wong’s Satelight piece – I highly recommend you do so. It was pretty informative regarding the politics of early CGI in animation, still probably my favorite one I scanned. I count myself as lucky I happened upon that particular page of that particular NTUSA issue while browsing a used bookstore; odds are the other 250-something scans of articles on this site don’t happen otherwise.

Fun With Numbers: January 2015 Amazon Data (Initial Numbers)

First-look US Amazon anime release data for the upcoming month of January 2015. Nothing interesting in the high-ranking titles right now, but for the first time in a while there’s a release (the A-Channel BD) that’s starting out at 66% off. All initial rank data was taken on December 29th, 2014.

Also, a rarity, I had no releases to track for the final Tuesday in December, so that rank data is done and available here. Cowboy Bebop spent a long time in double digits, and would have a good chance of charting against normal 10k-ish thresholds. It’s up against 40k-80k thresholds, so we’ll see how it does.

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