There are times when we at Animetics like to slow down, get serious, and look at the finer points of what defines excellence. This, much like our seasonal anime previews, is not one of those features. There’s no objective way of determining who the best anime character actually is, and we don’t claim to be any more accurate than a series of purely random coin flips. That said, welcome to Charactology 2012, the Animetics bracketology-inspired character polling feature.
Tag Archives: Anime
First Reactions: Dangan Ronpa Episode 8
First Reactions: Free! Episode 7
In general, this was a pretty solid buildup episode, highlighting Haru and Rin’s quietly intensifying rivalry, the comradeship of the four main characters, and a bit of Rin’s external motivation. Oh yeah, and it wasn’t actually a buildup episode. They literally powered through the race, something I was sure would take at least another episode getting to, with ruthless efficiency and great effect.
Where Might Future Changes in Anime Lie?
I just spent the past week and a half or so writing about how the anime industry responded to various changes in technology over the years. While I was writing those articles, I noticed that the changes occurred roughly every five years or so, and, going by that observation, we were “due” for another change soon. While the notion of things being “due” in general is a fairly foolish one, it did serve as the spark for a brainstorm about where that change might eventually come from. Eventually, I came across two possibilities that I felt were worth talking about: Web Anime and 3DCG anime.
3 Major Anime Industry Sea Changes Explained By Their Effect on TV Anime (Part 3: Blu-Ray Boosting)
Every so often, the anime industry goes through a metamorphosis and comes out on the other side looking a bit different. In parts one and two of this series, I covered how late-night TV timeslots altered the landscape of how adult-oriented anime was produced and how the switch to digital painting affected both the abundance of shows made and the predominant artstyle. Unless you believe that we’re in the middle of the beginning of another one right now with Net-only full-season shows or 3DCG shows,* the most recent major sea change to beset industry was the introduction of Blu-Rays, which came into the field in late 2006 and were making up the majority of sales for most adult-oriented anime by 2009.
First Reactions: WataMote Episode 7
The montage segment at the beginning was a great way of demonstrating just how hard Tomoko was wasting her summer vacation. Each individual action she took was a different kind of low-brainpower activity, and her internal feelings about the day afterwards provided rock solid confirmation that that moment six minutes in where she looked like a Cleveland fan circa January 17, 1988 was coming. My favorite part of that segment was her commenting on the video, a little piece of satire directed at people no doubt commenting on the episode the same way. Mashing w is definitely a thing that happens, and he facial expression was a great example of someone showing exaggerating their sarcastic response to ridiculous internet crap.
It’s debatable whether or not its subjects got the joke
First Reactions: Space Brothers Episode 70
I had really hoped this show would discontinue the overtly racist Mr. Hibbit segments. But no, that’s still there.
At least there were some promising developments in the show proper.
3 Major Anime Industry Sea Changes Explained By Their Effect On TV Anime (Part 2: Digital Paint and DVDs)
Welcome to part 2 of this series on how different changes in production and distribution methods affected anime over the years. Last time, I talked about how late-night TV anime came to be the norm for the industry, bringing with it free advertising and the ability to pursue more adult storylines in longer-form media than OVAs (the previously preferred form of adult-oriented anime). The impact of that still plays into today’s topic, though it’s not the subject. This time, the focus is on a pair of subsequent changes that led to still-further increases in production (the second big jump on the graph below).
The first half of the 2000s saw 2 meaningful changes affecting the anime industry. First, studios switched over from old-school cel painting to a digital paint process, reducing production costs and causing a subtle shift in both artstyle and visual presentation. Second, people started buying DVDs over VHS tapes, further reducing production costs (Incidentally DVDs being cheaper to produce than VHS tapes was a key cause of the 2007-2008 WGA strike in America).
First Reactions: Dangan Ronpa Episode 7
Without a doubt, the most impressive thing about this show is the sheer number of ways they’ve managed to work in a Monokuma enjoying himself in the background. This time might have been my favorite, because you can just barely tell he’s now using the Oowada butter on his pancakes.
Hot-blooded, so it melts in your mouth
First Reactions: Free! Episode 6
Showing is superior to telling, but not all showings are created equal. One of the ways to tell a high-class pro director from a replacement-tier one is the way they make a situation clear with the first snap of the camera. Case in point: those first 3 seconds of that shot after Haru saved Makoto. The way one set of feet was dragging and the other was limp immediately spelled out what was going down. Mix in effective not-use of music (just rain and heavy breathing), and you get an immediate impression of the state Makoto was in. It was a bit of imagery that felt like something adapted from an award-winning manga, except Free is a novel adaption that had to make its own storyboards.
One look and it’s pretty obvious someone’s not alright






